Category: Gaming

The Future of Cloud Gaming

The gaming industry is no stranger to niche hardware implementations and devices that have failed to capture consumer attention. The most obvious example of this is the repeated failure of 3D gaming to gain traction with consumers. The earliest version of 3D tech that I can remember was Nintendo’s Virtual Boy console. Years later we

Continue reading

Are Role-Playing Games on PC Dying Out?

In a blog post released on November 8, 2019, Josh Sawyer of Obsidian Entertainment indicated that the RPG series Pillars of Eternity may not see another sequel due to the poor sales of Pillars of Eternity II: Dreadfire. Sawyer suggests that Obsidian would be hesitant to fund another sequel without knowing why Dreadfire sold so

Continue reading

Google Stadia Impressions

I have been playing around with Stadia, Google’s cloud gaming platform for the past week. The games are run on a high-end computer in the cloud, rather than a player owned console or gaming PC. Stadia functions more like Netflix than traditional download, install, and play services that are currently found across a variety of

Continue reading

Collectible Card Games and Tokenization of Digital Game Assets on the Blockchain

*On Oct. 16, 2019, the developers of Gods Unchained published a blog that outlines upcoming improvements to their card minting process. The information contained below about network transaction costs will no longer be accurate once those changes are implemented.* Gods Unchained is a collectible card game (CCG) that gives players the option to store their

Continue reading